РУССКОЕ ПРЕВЬЮ ОТ AG.RU
ENGLISH
The game will be entirely open-ended and non-linear. Instead of using individual maps, the game will take place in a sprawling nondescript land in Africa, with terrain ranging from savanna to jungle, similar to those seen in Mercenaries: Playground of Destruction, Just Cause and S.T.A.L.K.E.R. Shadow of Chernobyl. The gameplay area will be around 50 square km. Some members of the Ubisoft Montreal team spent 2 weeks in several locations in Africa filming and photographing native wildlife. The team will use the animal footage and environment photos to create an extremely realistic environment.
There are 13 mercenaries in the game; ten playable male characters and three non-playable female mercenaries which the player will encounter in-game as "buddies". Various factions and vehicles will be featured; enemies will include human mercenaries, but sci-fi creatures such as the mutants from Far Cry will not be featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions will not be returning in Far Cry 2. A dynamic weather system has been added that varies the weather based on the players ability - if the player is doing exceptionally well the skies will be clear and sunny, but if problems arise the skies will darken and storm.
The protagonist of previous Far Cry games, Jack Carver, will not be featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees didn't find the character very memorable or likeable. As a result, in the sequel the player will be able to choose from around twelve different characters to play, each with a unique look and back story. All of the playable characters will be different types of mercenaries. The playable characters the player does not choose to play will become non-player characters who are friends of the player's character.
A pre-Alpha video of the game, showcasing visuals and 13 minutes of gameplay, with developer commentary, is available in .rar format at GamersLand . The video showcases many dynamic gameplay features which included procedural breakage of vegetation, allowing players to shoot down trees and shoot branches and leaves off of trees, which can eventually re-grow. The developers also showcased dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.
The game will be much more realistic with features such as the player having to use a map and compass to get around, and more life or death related features such as having to use tools to dig bullets out of the body and pat their self down when on fire. Several species of African wildlife can be encountered in the game, and will be able to distract the enemy as well as make them aware of your presence.
Français
Far Cry 2 est un jeu vidéo de type FPS développé par Ubisoft Canada prévu pour l'automne 2008 sur Windows, PlayStation 3 et Xbox 360. Cette suite de Far Cry se déroulera en Afrique et le joueur, au lieu d'incarner le personnage Jack Carver du premier épisode, aura le choix de son héros parmi 13 mercenaires (10 hommes, 3 femmes). Les autres personnages non choisis au départ serviront d'alliés dans l'aventure.
Far Cry 2 Synopsis
Dans un pays fictif d'Afrique noire, ravagé par une guerre civile entre deux clans, le joueur incarne un mercenaire étranger, ayant pour mission d'éliminer "le Chacal", un mystérieux individu qui a ravivé les conflits entre les seigneurs de guerre, mettant en danger des milliers de civils
Encore plus libre et plus stratégique, le gameplay sera bien différent du premier opus. Des intempéries apparaîteront selon l'habilité du joueur du moment et une boussole vous sera nécessaire pour vous orienter dans cette immense carte, car la région offria autant la jungle que le désert, le tout dispersé sur 50 km², permettant donc d'apercevoir le changement de l'environnement de façon naturelle et progressive.
* Une seule grande carte
* Environ 30 armes variées de la machette au lance roquette et
14 vehicules de la jeep au delta-plane.
* Possibilité de mettre le feu à de vastes zones du jeu, notamment à la brousse.
* L'effet du vent dirige et propage davantage les incendies
* Arbre, plantes peuvent se briser et tomber sous l'impact des balles ou véhicules.
* Environnement très destructible, en incluant les bâtiments.
* Pas de monstre ou d'alien comme dans Farcry ou Crysis, le scénario se veut plus réaliste